Final drop chance multiplier: Golden Upgrades frequency: Final Golden Upgrades Void %: Void Max Level: Bone Permanent Upgrade Level: Target zone: --------------- Runs:
Heirloom drop chance - The % of Void Map Drop Chance on your Shield Heirloom. Leave at 0 if you don't have this modifier.
Achievement bonus - Your total damage % gained from achievements.
Highest zone reached - Highest zone from Stats -> Total
Zone reached previous run - The zone at which you used the Portal previous run. The calculator will assume this was the last run every simulated run.
Void Max Level - This number is usually the zone you used the Portal in the previous run, if you ended your last run within 25 zones from your highest zone reached. Otherwise, input highest zone reached. If your runs go to zone 200+, input 200, although all values above 200 will be treated as 200.
Bone Permanent Upgrade Level - Your level in the Void Maps upgrade from the Bone Trader Permanent Upgrades section.
Golden Upgrades Void - Select the Golden Upgrades which you purchase as Void, or none if you don't purchase any. For example. if only your third Golden Upgrade is Void, leave the two first boxes blank, then tick the third one.
Runs - The amount of runs to perform. The higher the number, the more reliable the data will be.
Mode
Average Number of Void Maps per run
Average Zone required to reach to get x Void Maps
Target zone to reach - The zone you intend to portal at the beginning of.
Additional Void Maps to reach - The number of Void Maps you want to find from the specified starting zone.
Last Void Map x cells ago - Just pull this from the save file. Use 0 if you haven't found a Void Map yet (for example, when starting from zone 0)
Starting zone/cell - The zone/cell to start calculating target zones to get x Void Maps from.
Few notes on Golden Upgrades:
Because you can't have more than 72% Golden Void %, you can't select a combination of upgrades that exceeds this number.
The Final Golden Upgrades Void % on results screen might show a smaller total percentage than selected if the specified target zone does not reach the selected Golden Upgrades
About Void Max Level and importing save:
This value can be artificially reduced by doing repeated runs to much lower levels than highest zone reached. Then, once you do a normal run, this number will gradually increase. Importing a save to this calculator at the end of such run will provide inaccurate results. If you're intending on using this exploit, if you want accurate representation of the drops, get the value of Void Max Level at the very start of the run, by typing game.global.voidMaxLevel into the console, and use that in the calculator.